The creation of the scene wasn’t really focused on creating content, because I really wanted to see how fast I could actually build one using (mostly) assets directly downloaded from Megascans (the trees are from the Unreal Kite demo). I took my Parallax Occlusion master materials and tested them out in Unreal, and bit by bit the scene slowly started to come together. Once I’d downloaded a few meshes and materials and seen just how amazing the quality of them was, it was time to take the next step and see how much mileage I could get out of them. What started out as just signing up to the site turned into much more. At that point, all I really wanted to do was play another round of Fortnite, but I eventually gave in and subscribed to Megascans just to see what all the fuss was about. “Get into Unreal and do something cool”, my brain said. We are almost certain that a lot of PC users will find these demos interesting, so go ahead and download them from the following links.įor what it’s worth, Nintendo has not issued any DMCA notice as of yet. CryZENx has been releasing his stuff for a while without any issues, so we are pretty sure that these demos won’t be taken down.This whole thing honestly started out as me forcing myself to do something productive. These demos include the latest version of his Zelda Ocarina Of Time project, the Kite demo Landscape with Luigi, Kirby, Son Goku and other characters, as well as Mario Kart, Donkey Kong 64, Pokemon Stadium Luigi’s Mansion and Super Mario Sunshine being recreated in Unreal Engine 4. CryZENx has hit 100K subscribers on YouTube and decided to release ten Unreal Engine 4 fan tech demos.
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